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Computer-assisted Instruction Game for Practicing Thai Language Spelling for Prathomsuksa 2nd Students

Paschada Doungtain, Sasichaai Tanamai, Watsatree Diteeyon

Abstract


The purposes of this research were 1) to create computer-assisted instruction game for practicing Thai language spelling for Prathomsuksa 2nd students to meet quality level as specialists’ evaluation; 2) to compare the pretest scores and learning achievement test scores of students who learned by computer-assisted instruction game for practicing Thai language spelling, and 3) to study the students’ satisfaction toward computer-assisted instruction game for practicing Thai language spelling. The sample group in this research was 35 Prathomsuksa 2nd students of Wangnoi Wittayaphum school in the first semester of 2016 academic year which were collected by simple random sampling. The research tools were computer-assisted instruction game for practicing Thai language spelling, quality evaluation form by experts, learning achievement test, and students’ satisfaction questionnaire. Statistics used for data analysis were percentage, mean, standard deviation, and t-test. The research results were 1) the computer-assisted instruction game for practicing Thai language spelling for Prathomsuksa 2nd students had quality at good level (Mean = 4.33); 2) the learning achievement test scores of students who learned by computer-assisted instruction game for practicing Thai language spelling were statistically significant higher than the pretest scores at the .05 level, and 3) the students’ satisfaction toward computer-assisted instruction game for practicing Thai language spelling were at the highest level (Mean = 4.84).

Keywords


Computer-assisted Instruction Game

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